Tuesday, April 25, 2006

Virtual Holy Land

Two Carnegie Mellon students are creating a video game called PeaceMaker that puts players in the driver's seat of the most intractable political problem of the late twentieth century.
In "PeaceMaker," players choose between the role of an Israeli prime minister or a Palestinian Authority president. They make policy decisions, communicate with the international community and monitor opinion polls while coping with "black events" -- bursts of violence that threaten to throw the game off course.

"PeaceMaker" incorporates news footage of actual events designed to make players feel connected to the real world. The game's objective is peace through a two-state solution, but players can also wage attacks. |CNN|


The article also discusses last year's popular educational peace game, Food Force.

Can video games be used to increase interest in real solutions to endemic international problems? It's an interesting thought.

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